![]() All troop movements in the game are provided to you over the radio and only when you ask for it from your forces. As already mentioned, Radio Commander is an RTS but it's one where you don't have the benefit of seeing where friendly or enemy troops are. Less is moreI love games that play around with novel concepts, especially ones that adopt the "less is more" mantra: Radio Commander is one such game. Do you choose to bond with your troops and act laid back about their misdemeanours or do you act like a professional and reprimand them whenever they are out of line? Some decisions you make are particularly confronting such as missions where your troops are dropped into "free fire zones" and your platoon leaders are asking for permission to shoot fleeing Vietnamese civilians, claiming that they're actually spies for the NVA. Uncomfortable decisionsYou'll come across many ethical dilemmas as you play this game and they will actually affect the outcome of some of your missions. While the game only briefly touches these aspects of the war through cutscenes and the game proper, I was happy to see that the developers didn't shy away from exposing the Vietnam War for what it truly was, warts and all. the Tet Offensive) and atrocities (the My Lai Massacre) but also things happening back in the United States, such as the Anti-War Protest movement. The documentary is quite comprehensive and not only covers major campaigns (e.g. Plot covers many aspects of the Vietnam WarJust prior to playing Radio Commander, I had finished watching the excellent documentary series "The Vietnam War" by Ken Burns. ![]() The in-game cutscenes not only cover what was happening in Vietnam, but back in the United States too. I didn't have to wait long before the final product was released a few months after the Kickstarter campaign. It seemed like a really original concept and one that deserved to see the light of day. How I got itI originally backed this game on Kickstarter because the game had an interesting premise: a Real-Time Strategy (RTS) game where all intelligence on troop movements (friend or foe) are based off radio reports. It's a different story on Metacritic however, as the game currently holds a Metascore of 65 based off 6 critic reviews. Radio Commander has a "Very Positive" rating on Steam based off 82% of the 617 user reviews being positive. The campaign was successful in raising CA$ 28,657 from 1,348 backers (including yours truly). (the other is Games Operators) went to Kickstarter in March 2019 to raise extra funds to complete the game's development. One of the game's publishers, PlayWay S.A. The game also comes included with a level editor so you can create your own custom missions to share on the Steam Workshop. The game has nine missions you can complete in the campaign mode as well as the ability to use your voice recognition to give the commands. You can then place tokens on an in-game map to represent the last known position of your units as well as any enemies your troops manage to identify. Unlike your standard RTS though, the only way you can tell where your units are is by the coordinates they give you on the radio. By early 2019, they were close to completing Radio Commander, a Real-Time Strategy (RTS) game that has you assume the role of a commander during the Vietnam War. What is itFounded in August 2018, Serious Sim is a small indie studio of four developers in Poland who claim to have a keen interest in historical games.
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